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Obsidian Is Teasing an E3 2019 Surprise for The Outer Worlds

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The Outer Worlds‘ February 2019 cover story in Game Informer shed plenty of light about what Obsidian Entertainment has planned for the scif-fi title. However, fans have not gotten a look at new footage in several months. That’s likely to change in the coming weeks. Apparently, the developer will show off something fresh during E3 2019.

This was confirmed in a recent post from The Outer Worlds‘ official Twitter account. Of course, what will be revealed is currently being kept under wraps. See the tweet below:

The information most are probably looking forward to concerns the still unannounced release date for The Outer Worlds. A reported leak on Steam Database suggests Obsidian’s latest RPG may hit store shelves as early as August 6th of this year. Presently, neither Obsidian nor publisher Private Division have corroborated the leak’s claim.

Since its world premiere during The Game Awards 2018, a bevy of details have been unleashed about The Outer Worlds. For one, Obsidian developers were quick to confirm the title will not feature microtransations. Interestingly, it may be possible to play through the game in its entirety without ever taking a life. The Outer Worlds will offer players plenty of choice in other ways, as well. How to deal with companions serves as but on example. Unsurprisingly, the various decisions will affect how long a player spends in the world. Some may complete Obsidian’s newest experience in 15 hours, while another explores The Outer Worlds for upwards of 40 hours.

Though The Outer Worlds lacks an official release date, the RPG is confirmed to launch sometime this year across the PlayStation 4, PC, and Xbox One platforms.

[Source: The Outer Worlds on Twitter]

The post Obsidian Is Teasing an E3 2019 Surprise for The Outer Worlds appeared first on PlayStation LifeStyle.


Obsidian Entertainment’s The Outer Worlds Will Arrive This Fall

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On June 9, 2019, Obsidian Entertainment revealed the release date for The Outer Worlds during Microsoft’s E3 Briefing. The upcoming RPG will launch on October 25, 2019 for PS4 and other consoles.

As you might recall, Obsidian Entertainment was purchased by Microsoft at the end of 2018. The Outer Worlds was in development prior to the acquisition, so it will release on PS4 as well.

If you’re unfamiliar, The Outer Worlds will be played from a first-person perspective, giving players a Fallout-like experience. Which is fitting, seeing as how Obsidian Entertainment was the studio behind 2010’s Fallout: New Vegas.

This story is still developing.

The post Obsidian Entertainment’s The Outer Worlds Will Arrive This Fall appeared first on PlayStation LifeStyle.

The Outer Worlds Brings Back the Best Parts of Old Fallout Games – E3 2019 Preview

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When The Outer Worlds was first announced, I was excited at what looked to be a retro sci-fi Fallout-style game from the studio that created arguably one of the best Fallout games: New Vegas. Don’t shuffle Obsidian off into a Fallout-only corner though! The studio has plenty of experience with a wide range of other RPG titles, including Alpha Protocol, Dungeon Siege III, and South Park: The Stick of Truth, and it’s pouring all of its experience into this latest title. Although Obsidian is now a part of the Microsoft family, we’ll at least be getting The Outer Worlds on PlayStation as a last hurrah, so I had to go check out what they were showing at E3 2019.

Right off the bat, I fell in love with the environment in The Outer Worlds. It’s a sci-fi Wild West, evoking the same kinds of feelings I got from Firefly or Borderlands. The perfect blend of retro futuristic tech along with a lawless frontier on a forgotten and abandoned planet leaves the player feeling both empowered and altogether helpless. The Outer Worlds is a proper Obsidian RPG though, so it’s not always up to your guns to do the talking. Sometimes you have to charm, lie, persuade, or intimidate. Sometimes you have to pick locks. Sometimes you have to use a holographic disguise. The options available to you depend entirely on your particular character build, and not just tangentially either.

For me, one of the biggest things that Fallout 4 lacked was a depth in the dialogue options, having your character and your build actually mean something throughout the game. I want the choice of where I invest skill and attribute points to have a broad and noticeable impact across the experience. When our character first talked to someone in order to start the sidequest that was part of this demo, I was pleased to see each line specifically written out, rather than presented as a general idea. For example, it might say “Absolutely, money’s right. Guess I’ll take the job. Tell me what to do next,” instead of just [Agree]. Even the options that rely on perks let you know exactly what lines you’ll be using to charm, lie, or intimidate, so there’s no guessing games on what it means to select the “lie” option.

The Outer Worlds is an Active Tactical RPG

Though we didn’t get to see them in detail, companions were present. If Obsidian is up to its old tricks, we can expect a pretty solid depth when it comes to including companion characters, including companion specific missions and dialogue that will make the game unique for everyone (as if the depth of options otherwise isn’t enough). Missions come with multiple ways to complete them, both throughout and in conclusion. We were shown the possibility of lock picking a secret sewer door to enter a compound (something we heard about through another conversation elsewhere), but our lockpicking skill wasn’t high enough for it. We were told we could go in guns blazing, but they took that opportunity to show off holographic camouflage, something that holds up to visual scrutiny, but begs for interrogations as guards get suspicious.

Here again, the dialogue options were on full display, showing that we could lie about not having our new keycard to enter, try to charm them, or even act the tough guy. Eventually we made it through to the end, and were given options of killing our contract, teaming up with him, or brokering a deal between the two parties. Obsidian told us that all of these outcomes will have rippling effects on the world and the story.

the outer worlds companions

For those who do like a little bit of RPG combat, The Outer Worlds has you covered there too. You can enter a tactical time dilation mode, with slows time and allows you to set up some shots and actions. Targeting specific parts of enemies will result in different status effects, like staggering with a leg shot, or weakening on the gut. Combat is quite active, but the tactical time dilation really gives it an old-school RPG flair.

Finally, one of the biggest things that was hinted at were flaws. These are things that come up like being afflicted with Robophobia if you’ve taken damage from too many robots. Accepting the flaws will have various negative status effects, like a reduction in agility while fighting robots if you take Robophobia, but you’ll be granted skill points to apply towards your build, so there’s a real risk/reward tradeoff.

The Outer Worlds is embracing the classic first-person RPG style, really providing an incredible depth to exactly how your skills and character loadouts directly impacts your gameplay. It adds a tactical element, not just to the combat, but in having to weigh the consequences of almost every action you take. We won’t have to wait too much longer for what is quite probably Obsidian’s last PlayStation title. The Outer Worlds releases on October 25, 2019.

The post The Outer Worlds Brings Back the Best Parts of Old Fallout Games – E3 2019 Preview appeared first on PlayStation LifeStyle.

Your Choices in The Outer Worlds May Turn You Into the Villain

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Like many of Obsidian Entertainment’s other games, The Outer Worlds is largely driven by player choice. This time, however, the decision-making possibilities will run even deeper. Players will choose to become whatever kind of character they want, hero, villain, something nestled between the two. Yet, these choices won’t exclusively affect the protagonist. Opting to go the villainous route, whether intentionally or by accident, could very well turn The Outer Worlds‘ player character into The Outer Worlds‘ villain.

A recent interview with GameSpot and Senior Narrative Designer Megan Starks revealed how player-choice can inform the protagonist’s taking a villainous turn. Based on a brief summary of how the game begins, it seems the first major fork in the road appears fairly early on. 70 years before The Outer Worlds‘ events, corporations under the thrall of a group called the Board began colonizing solar systems. The player character, intended to be among the first colonists, got lost in transit. 70 years later, the character is awoken and faced with a seemingly difficult choice.

Starks explained,

The scientist Phineas Wells finds you. He wakes you up. The Board is trying to stop him because he wants you to help save the system. You can either decide to go with his plan and help him out or you can join the Board and go forward with their agenda. Or you can try and double cross both of them, and be a lone wolf… You [can actually] end up being the antagonist of the game, based on your choices.

To avoid story spoilers, Starks did not divulge many more details. Yet, according to GameSpot, she did hint that the player’s becoming The Outer Worlds antagonist would severely affect how the overarching narrative unfolds.

Obviously, big picture decisions aren’t the only way in which players will be able to influence the game world around them. Smaller choices will result in interesting moments, too. For instance, something as relatively insignificant as walking around naked will draw the attention of other characters. Taking lives is likely to draw more than curious looks and pointed commentary, though. “A lot of [the story] is based on the actions you take in the game,” Starks added. “If you kill someone that [another character] cares about, they’re definitely going to be very opinionated.” It’ll be interesting to see how drastically choices of this nature change the narrative from player to player.

Become who you want to be later this year when The Outer Worlds hits the PlayStation 4, PC, and Xbox One on October 25th.

[Source: GameSpot]

The post Your Choices in The Outer Worlds May Turn You Into the Villain appeared first on PlayStation LifeStyle.

The Outer Worlds’ Harder Difficulty Levels Feature Permadeath for Companions

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Like a slew of other RPGs, Obisidian’s The Outer Worlds will feature multiple difficulty levels. Players should expect the typical difficulties of easy, hard, etc. The tougher modes, however, will offer something a little different. According to Senior Narrative Director, Megan Starks, the Supernova difficulty will kick things up a notch by implementing permadeath for companions and a few other restrictions.

Starks touched on this during a recent interview with Wccftech. In outlining The Outer Worlds‘ varied difficulty levels, one of which includes a Story mode for those uninterested in combat, Starks explained the following,

…we do have a Supernova mode. The game has different difficulties, basically what you would expect, like Normal, Hard, et cetera. We also have the Story mode, which is for people who really don’t want to deal with combat and just want to experience the story.

And then we also have Supernova, which is our hardest difficulty mode. You do have permadeath there with your companions. And there are some restrictions, I think you have to go back to your ship to use consumables. And then also, if you’re offered a flaw, you have to take it. Everything in the game is checking what’s going on, and reacting to it.

Truth be told, for some players, the threat of permadeath for a companion may not be too much of a big deal. Obsidian has previously stated that companions in The Outer Worlds are optional. In addition, companions may choose to abandon a player themselves, should the player’s actions cause a rift of some sort between the two characters.

It should be interesting to see if and how the various difficulties play into the possibility of a pacifist playthrough. While Obsidian once noted it’s unclear as to whether finishing the game without taking lives is possible, the team did not rule it out altogether. Should practicing pacifism be the case, the higher difficulties may very well prove to be even more of a challenge.

The Outer Worlds is set to release later this fall on October 25th for the PlayStation 4, PC, and Xbox One.

[Source: Wccftech]

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Game Critics Awards Nominees for E3 2019 Announced, The Outer Worlds Leads With 4 Nods

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E3 2019 may have ended a couple of weeks ago, but the hype hasn’t died down just yet. The Game Critics Awards nominees have been announced, with winners to be named on Thursday, June 27th. As is often the case, there were plenty of games for the 64 judging publications to sift through. However, not every game shown during E3 gets mention in the nominations, as eligibility rules necessitate a game’s having a hands-on demo that lasts at least five minutes long. Therefore, titles such as Cyberpunk 2077, Marvel’s Avengers, and Tales of Arise don’t qualify.

Obsidian’s The Outer Worlds leads the pack with four nominations, including a nod for Best of Show. The likes of Borderlands 3, Wolfenstein: Youngblood, and Star Wars Jedi: Fallen Order follow with a total of three nominations.

The full list of nominees is featured below:

Best of Show

  • Borderlands 3
  • Doom Eternal
  • Final Fantasy VII Remake
  • Star Wars Jedi: Fallen Order
  • The Outer Worlds
  • Watch Dogs: Legion

Best Original Game

  • 12 Minutes
  • Bleeding Edge
  • Control
  • John Wick Hex
  • The Outer Worlds

Best Console Game

  • Final Fantasy VII Remake
  • Luigi’s Mansion 3
  • The Legend of Zelda: Link’s Awakening
  • Star Wars Jedi: Fallen Order
  • Watch Dogs: Legion

Best PC Game

  • Borderlands 3
  • Control
  • Doom Eternal
  • The Outer Worlds
  • Wolfenstein: Youngblood

Best VR/AR Game

  • Asgard’s Wrath
  • Lone Echo II
  • Minecraft Earth
  • Phantom: Covert Ops
  • Sniper Elite VR

Best Hardware/Peripheral

  • Sega Genesis Mini
  • Smach Z
  • Xbox Elite Wireless Controller Series 2

Best Action Game

  • Borderlands 3
  • Call of Duty Modern Warfare
  • Doom Eternal
  • Gears 5
  • Wolfenstein: Youngblood

Best Action/Adventure Game

  • Control 
  • Luigi’s Mansion 3 
  • Star Wars Jedi: Fallen Order 
  • The Legend of Zelda: Link’s Awakening 
  • Watch Dogs: Legion 

Best Role Playing Game

  • Dragon Ball Z: Kakarot
  • Final Fantasy VII Remake 
  • Monster Hunter: World Iceborne 
  • Pokemon Sword and Shield 
  • The Outer Worlds

Best Racing Game

  • Crash Team Racing Nitro-Fueled 
  • F1 2019 
  • Forza Horizon 4: LEGO Speed Champions 
  • GRID

Best Sports Game

  • EFootball Pro Evolution Soccer 2020 
  • Mario & Sonic at the Olympic Games Tokyo 2020 
  • Madden NFL 20 
  • Roller Champions

Best Strategy Game

  • Age of Empires II: Definitive Edition
  • Desperados III 
  • Fire Emblem: Three Houses 
  • John Wick Hex 
  • Phoenix Point

Best Family/Social Game

  • Fall Guys
  • Luigi’s Mansion 3 
  • Mario & Sonic at the Olympic Games Tokyo 2020
  • Minecraft Dungeons
  • Pokemon Sword and Shield

Best Online Multiplayer

  • Bleeding Edge 
  • Call of Duty Modern Warfare 
  • Gears 5 
  • Tom Clancy’s Ghost Recon Breakpoint
  • Wolfenstein: Youngblood

Best Independent Game

  • 12 Minutes
  • Carrion 
  • FALL GUYS 
  • John Wick Hex 
  • Sayonara Wild Hearts

Best Ongoing Game

  • Destiny 2 
  • Final Fantasy XIV 
  • Fortnite 
  • Monster Hunter: World 
  • Tom Clancy’s The Division 2

Special Commendation for Graphics

  • 1 Award Winner, To Be Announced Thursday, June 27th

A few stats about the award nominees are also worthy of mention. For one, PC lead the charge with a total of 57 nominations, up two from last year. Xbox One came in second place with 45 nods, which is down six from 2018. PlayStation 4 rounded out the top three, earning 45 nominations, a 15-nomination decrease compared to last year. Undoubtedly, this stark contrast for the PlayStation 4 nods between 2018 and 2019 is due to Sony’s skipping E3 2019.

[Source: Game Critics Awards]

The post Game Critics Awards Nominees for E3 2019 Announced, The Outer Worlds Leads With 4 Nods appeared first on PlayStation LifeStyle.

Obsidian Assures Us That The Outer Worlds Will Not Be a ‘Politically-Charged Game’

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According to developer Obsidian Entertainment, the upcoming first-person RPG, The Outer Worlds will not be politically-charged. The Outer Wilds, if you’re unaware, is being worked on by former Fallout developers and led the E3 2019 Game Critics Awards with four nominations. Obsidian’s creative director, Leonard Boyarsky told Video Games Chronicle that the team has been “very careful” not to “lecture” players, saying it’s “the last thing we want to do,”

Boyarsky continued:

I like money: I’m not against capitalism and in a lot of ways I’m happy with our society. But of course there are a lot of ways in which it could be improved.

We started development in April 2016 and a couple of things happened [in world politics] between then and now that nobody expected. We weren’t expecting that.

It can be insidious; the way which people control the stories you tell about the world. If you let other people control that narrative, then they can control you to a certain degree. That can be any form of government: if it wasn’t capitalism it could be something else.

I don’t want people to think this is a really hard, politically-charged game: it’s supposed to be fun, it’s supposed to be humorous.

Obsidian’s stance isn’t unlike Ubisoft’s. Both companies claim their products are apolitical. Whether or not that’s true is up to you.

The Outer Wilds will be released on October 25, 2019, the same day as Call of Duty: Modern Warfare and the remake of MediEvil. With that being such a crowded release day, perhaps one of the three titles will get moved.

What do you think about the company’s stance on politics in The Outer Wilds? Do you think it will end up feeling political? Let us know!

[Source: Video Games Chronicle]

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The Outer Worlds Companions Can Have Special Combat Abilities and Unlock Conversation Options

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It looks like companions will have some really important functions—despite being entirely optional—in Obsidian Entertainment’s upcoming sci-fi RPG, The Outer Worlds. In a gameplay video released by PlayStation, more details about the game’s companion system were revealed, including some of the ways that companions can aid the player throughout their journey in the game.

Companions will provide combat support in difficult situations and their skills can boost the player’s own skills. They can even add to player’s scores within conversations, helping to unlock various conversation options that might not otherwise be available. Maybe you’re not all that great at deception. Bringing along certain companions can help you still have those options in conversation, and the video showed off some alternate conversation that happens based on having a companion with you.

Companions will also increase the player’s carrying capacity (all inventory is shared between the player and two chosen companions). With the Inspiration Skill and putting enough points into your Leadership, players can unlock special combat abilities for their companions, adding an extra layer of depth to the system. You can then command your companions to use these abilities while in combat.

The gameplay picks up in Edgewater, The Outer Worlds‘ first town, about an hour into the game. The settlement is situated within the Emerald Vale region, run by the Spacer’s Choice corporation. The player character heads here in search of a power regulator that they need to restore power to a ship, which is tied to the one of the game’s questlines. It was at this point where more details about the game’s companions were revealed. The player was introduced to Reed Tobson, the “outpost administrator,” and a woman named Parvati Holcomb. Toward the end of the conversation, the player was given the choice to recruit Parvati as a companion. Parvati is the third confirmed companion (adding to Ellie and Felix) out of the six that are confirmed to be in the game.

During some of the gameplay’s later combat, we learned that healing is shared between the player and companions, so if your companions are injured, all you need to do is heal yourself to give them a boost of health. Depending on how you allocate points into certain skills, this health boost can be increased. They do heal on their own once combat is over, but it takes longer than these health boosts will. We also got to see one of Parvati’s abilities in action, a kind of ground slam or energy burst that does damage to all enemies in a small area around her. One of the main archetypes that the player can lean into is Leadership, where allocated points go towards improving your companions more than your own abilities.

Companions are optional, and may leave the character depending on the decisions they make, but it looks like they will have a strong role to play if you do choose to utilize what they offer. There’s also a Supernova difficulty mode where companions die permanently. The Outer Worlds features lots of choices to make, and some of your decisions may event turn your character into the villain, so choose wisely!

The Outer Worlds is scheduled to release on October 25, 2019 for the PlayStation 4, Xbox One, and PC. It will release for the Nintendo Switch as well at a later, unannounced date.

Will you be picking up Obsidian Entertainment’s latest RPG when it releases? Let us know your thoughts on the game in the comments below!

[Source: PlayStation]

The post The Outer Worlds Companions Can Have Special Combat Abilities and Unlock Conversation Options appeared first on PlayStation LifeStyle.


Obsidian Confirms You Can Kill Every NPC in The Outer Worlds

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To say that making video games is hard is an understatement. Developer Obsidian Entertainment recently confirmed that you can kill every single NPC in its upcoming RPG, The Outer Worlds. At first, this might not seem like a huge deal, but the company’s senior designer Brian Heins explained why this was a massive undertaking to get right.

Here’s what Heins had to say:

It is insanely hard. Any NPC that is critical to a quest or some information, we have to have backups for the player.

Anyone you see, you can kill, [so] there’s got to be a way to get whatever they were going to give you, whether it’s a terminal entry or you can loot something off of their body or there’s a chest in their office that you would now lock-pick to get the information from. We gotta start figuring out all of those.

When we’re looking at the quest itself, we have to now have updates that will fire to show, ‘OK, you got this information by doing this,’ and make sure that the [dialogue makes] sense,” says Heins. For example, you can’t have an NPC saying that you bought an item from someone when you ripped it off their cold, dead body. “So that adds complexity [and] also the localization budget goes through the roof.

The ability to kill all NPCs is impressive enough, but the fact that The Outer Worlds is an open-ended RPG, makes it baffling as to how it was even implemented. Obsidian has acknowledged that there may be bugs when the game releases, due to the complicated nature of what the team is trying to achieve.

We recently covered a story about the game’s companions and the possibility of them acquiring combat abilities and different dialogue options. How this will correlate to killing off NPCs will be interesting to see unfold. We also heard word that your choices could turn you into the game’s villain, which now makes sense since you can take out everyone in the game.

It will be fascinating to see how this all unfolds, so we’ll have to wait for the game’s October 25, 2019 release date to find out.

[Source: Polygon]

The post Obsidian Confirms You Can Kill Every NPC in The Outer Worlds appeared first on PlayStation LifeStyle.

Obsidian Entertainment Avoiding Crunch Apparently Helps Keep Its Employees From Leaving

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Video game developers have dealt with forced overtime and other poor working conditions for a while, but more and more studios are speaking out against these unsafe workplace practices to bring awareness to the situation. One such company is Obsidian Entertainment, the developer of Fallout: New Vegas and the upcoming The Outer Worlds. The studio has stated that it does not participate in crunch, at least not in the negative way we often hear of. The Outer Worlds Senior Designer Brian Hines revealed that the developer keeps its employees in mind when making games.

Hines said:

Obsidian is not a crunch studio, which is one of the things that keeps people staying there for a long time.

There really hasn’t been a crunch or a death march or anything like that with the studio for quite a long time, as far as I can remember anyway. That’s definitely one of the things that as a studio we’re very committed to, we’d rather cut something than try and get people to not have a life outside of the industry.

It was revealed that employees at Obsidian are asked to put in additional time, with the key word being asked, but that it’s never forced.

There are many studios that have publicly stated the same thing: that crunch should be optional. The issue is, even if crunch is not forced by management, there can still be pressure to stay late at the office. No one wants to be “that guy” that leaves at 5pm, while other employees stay back way past normal hours. This can still create an unspoken tension between employees, especially if there is much work left to be done on the project.

This idea was brought up when CD Projekt Red, the developer of Cyberpunk 2077 commented that it, too, does not participate in mandatory crunch. It’s a complicated situation that doesn’t have an easy solution. As was noted during our talk with A Plague Tale: Innocence Creative Director David Dedeine, many developers are artists that “just want to make the best thing” and “don’t think about the time” it takes to get there. The idea is to do so in a safe manner.

Lots of studios are working on ways to ship the best product possible while keeping employees safe and healthy; a practice that is easier said than done.

What do you make of Obsidian’s comments about crunch culture? Let us know!

[Source: PCGamesN via Games Industry]

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The Outer Worlds Hands-On Preview – Fresh Yet Familiar

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The Outer Worlds is Obsidian Entertainment’s first new game since their acquisition by Microsoft in November 2018. With just under three months to go until its late October launch date, we were invited to spend a few hours in sunny Santa Monica to get some hands-on time with the game.

Ideal Hardware Conditions

First, a caveat: we were playing on some seriously beefy PC hardware. An Intel Core i9 processor was paired with 32 GB of RAM, for starters. The game was installed on a crazy-fast SSD, likely some NVMe M.2 behemoth that even the PS5 won’t be using. Meanwhile, an NVIDIA GeForce RTX 2080 ensured things ran buttery-smooth, even while recording 1440p footage. So any amazing graphics or performance seen in gameplay footage around the ‘net is a best-case scenario, through and through. There is no telling how well The Outer Worlds will be optimized for the stock PS4 or PS4 Pro, so we will refrain from commenting on those aspects of the game other than to say that if you like a more colorful palette mixed with your first-person loot shooter RPG, then you will find plenty to like here.

We played the introduction of The Outer Worlds, but were asked not to talk about it in an effort to hold back spoilers for as long as possible (and because some parts of this aspect were likely not finalized yet). After that, though, we were given free reign over a section of Monarch, the planet where the player currently found themselves at a certain point in the story. I was joined by two female companions, one who had plenty to say when asked (Nyoka), while the other had essentially nothing to say to me anymore (Parvati). I’ve seen this type of behavior before in games from this genre, where an NPC becomes a broken record once their quests are completed. It’s almost the same in The Outer Worlds, except that Parvati still actually had questions for Nyoka, and they exchanged banter which depended upon the location that we were currently nearby. That was an impressive exchange that likely also changes depending upon who the current party members are, which probably involves recording a bunch of extra dialog that most players won’t hear unless they do multiple playthroughs.

Decent Companions

These companion characters weren’t only there to talk to and receive quests from. They also fought alongside me, and quite well I might add. There was no real babysitting of them, either, as neither died during my play through – always a good thing to see AI that doesn’t kill itself! Both companions also had special abilities that could be unleashed every so often, such as Nyoka unleashing a massive, overkill-inducing minigun or Parvati slamming a gigantic, electric, Thor-style hammer into the ground, stunning nearby enemies and obliterating ones that were too close or too damaged prior to the move being executed. These proved very useful moves to use in a pinch, though they did hilariously teleport companions to the exact enemy that I was aiming at when I called in the move, which reminded me that the game was still in development.

The hour and a half or so that we spent with the part of The Outer Worlds which we can talk about was, of course, a small sampling of what players can expect in the full game. Even so, we met plenty of interesting characters in a nearby settlement, and opportunities to interact with them in both positive and negative ways. Everyone had something interesting to say, even if most of them were unimportant NPCs who basically just stayed in place for their entire existence.

While inside the settlement things were calm, outside was a different story. Roaming packs of Marauders (relatively low-level bandits) could be found from time to time, who could put up a decent fight. They would also occasionally sic their dog-like pets on my group to keep us on our toes. It felt very familiar, like a loot shooter that you’ve played before, just with a different setting and more colorful palette. Not that I’m complaining! Combat is a real-time affair, with nothing like the time-stopping V.A.T.S. stuff from Fallout: New Vegas to be found (Editor’s Note: Though there is a time-slowing feature that does somewhat mimic the V.A.T.S. effect). That makes sense, as this is a completely new IP, in a completely new setting, and The Outer Worlds needs to differentiate itself from previous efforts from Obsidian.

Flaws: We All Got ‘Em

There is some weapon and item crafting, available at workbenches throughout the world. While we didn’t spend too much time in this interface given our limited time with The Outer Worlds, this did bring our attention to the Perks system. There are multiple skills to choose from as players level up, and for every 20 points put into a skill, a Perk can be unlocked. Perks do things such as increase health recovered from health packs, increase defense to certain types of attacks, and more. But what’s more, there are context-sensitive Flaws that can be unlocked.

For instance, during my demo I caught on fire a couple of times when I failed to dodge from a few fire-spewing enemies in time. This triggered being presented with the choice to accept having a Flaw, whereby I would take even more fire damage, but I would be rewarded with a Perk point immediately upon accepting this Flaw. This seemed to be a one-time offer, too, so this was a Perk point I might not earn for a long time. Despite the tantalizing carrot being dangled in front of me, I ultimately opted to not take the Perk if it meant a permanent increase in the damage I received from my unfortunate encounters with flames.

the outer worlds difficulty levels

Perhaps if this Flaw also came with a permanent increase in agility, I’d be more tempted – after all, if I’m now feeling the pain more than before when engulfed, wouldn’t it behoove me to run around like even more of a maniac? I was later told by an Obsidian rep that in the Supernova (hardest) mode of The Outer Worlds, players have no choice but to accept all Flaws that the game throws at them. This will certainly encourage an even more cautious playthrough, or perhaps a more careless one for the masochists amongst us.

This Perk/Flaw system is one of a few defining characteristics that make The Outer Worlds unique, despite the surface appearance of being a new version of Fallout: New Vegas. It’s a fun first-person shooter/RPG/adventure game, but it all feels so familiar. Perhaps the change in setting, mixed with things like improvements to companion characters and the ability to kill literally any NPC in the game and have the world react accordingly, is all that is needed to give The Outer Worlds a successful launch and longevity.

Overall, while it is tough to gauge how a game is shaping up from a short demo, especially when it is as wide-reaching as The Outer Worlds, it seems that fans of Fallout: New Vegas style gameplay mixed with otherworldly environments and creatures should have plenty to look forward to when The Outer Worlds launches on October 25th.

The post The Outer Worlds Hands-On Preview – Fresh Yet Familiar appeared first on PlayStation LifeStyle.

Pillars of Eternity II: Deadfire Ultimate Edition Announced for PS4

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Obsidian Entertainment has confirmed that yes, Pillars of Eternity II is coming to consoles, and oh hey, we’re calling it the Pillars of Eternity II: Deadfire Ultimate Edition.

Pillars of Eternity brought the isometric, cRPG format to consoles to critical acclaim. It introduced a world rich in lore, horror, and very bad people. Fans will get a second chance to explore this unique fantasy world, this time on the Deadfire Archipelago.

The rogue god Eothas is up to no good. Once he awakens beneath the player’s castle (because where else would he wake up?), he slaughters all inhabitants and steals a piece of the protagonist’s soul. Naturally, only you and your friends can find out what Eothas is up to and stop him.

Returning to the PoE sequel are nonlinear exploration, choices that will shape the world, and deep character customization. Once again, you will have multiple class options and class characteristics for your character. PoE II promises over 1,000 possible class permutations, giving the player complete freedom in customizing characters down to the finest details. Players can also customize party companions by assigning them multiple classes and abilities. Between this character customization and the choices the player will make, Pillars of Eternity II will be exactly how you make it.

Players will also get one more new choice. They can play PoE II in the classic real-time combat with pause, which was the only combat option in the original game. Players can also choose to play in turn-based combat, making it more like a tabletop RPG.

See all of this in action in the announcement trailer below.

In addition to the main game, the Deadfire Ultimate Edition will include all of the previously released DLC: Beast of WinterThe Forgotten Sanctum, and Seeker, Slayer, Survivor. Obsidian does not have a release date yet, but the Pillars of Eternity II: Deadfire Ultimate Edition will release on PlayStation 4, Xbox One, and Nintendo Switch.

[Source: Gematsu]

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Unlike the Xbox One X, PS4 Pro Won’t Receive Any Enhancements for The Outer Worlds (Update)

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The draw of mid-generation iterative consoles from Sony and Microsoft is that they allow developers to fine tune the gaming experience. Therefore, 4K resolution, HDR, performance enhancements, and more are made possible on consoles thanks to the PlayStation 4 Pro and Xbox One X. While there are many games that offer such enhancements for both, plenty simply do not. Interestingly, Obsidian’s The Outer Worlds is taking somewhat of a different approach. The Xbox One X version of Obsidian’s new RPG will be enhanced; however, the same isn’t true of the PS4 Pro iteration.

Windows Central recently reached out to publisher Private Division, specifically to inquire about how The Outer Worlds is tackling the more advanced consoles. The response was reportedly rather simple: “4K on Xbox One, no enhancements for PS4 Pro.” Windows Central doubled back for clarification, but has yet to receive a subsequent reply.

This is pretty surprising news. Typically, if the iterative consoles are receiving enhancements for AAA titles, they both receive them. Why that won’t be the case for The Outer Worlds presently remains unknown. Of course, one can only assume it may have something to do with Microsoft’s acquisition of Obsidian Entertainment in late 2018. Obviously, the acquisition didn’t affect The Outer Worlds‘ impending PS4 launch, since the title was in development on Sony’s platform long before Obsidian joined Microsoft Studios. Still, might Microsoft’s ownership of the studio impact The Outer Worlds in other ways? Who’s to say if we’ll ever even know for sure?

The Outer Worlds will land on the PlayStation 4, PC, and Xbox One next week on October 25th.

Editor’s Note: It has now been confirmed that The Outer Worlds will have PS4 Pro enhancements. You can read more about them here.

[Source: Windows Central]

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The Outer Worlds PS4 Pro Enhancements Are Coming, Contrary to Prior Reports

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Following on from reports that there wouldn’t be any The Outer Worlds PS4 Pro enhancements—despite Xbox One X being confirmed to receive a boost—publisher Private Division has taken to Twitter in order to clarify the controversial situation. There, it stated that PS4 Pro won’t feature native 4K textures and resolution, like PC and Xbox One X, but will upsample to 4K from a native 1440p (QHD) resolution.

Though the enhancements on PlayStation 4 Pro aren’t quite as potent, this clarified stance is more in line with the status quo, where upgrades for the mid-generation platform iterations are concerned. Seeing enhancements for one platform and not the other, however, would’ve been almost (if not entirely) unprecedented.

It appears as though the Private Division spokesperson quoted as saying “4K on Xbox One, no enhancements for PS4 Pro” was mistaken at this stage. Their comments sparked concern from some that this lack of support was malicious, what with Microsoft having purchased The Outer Worlds developer Obsidian Entertainment in 2018. We now know that isn’t the case.

The Outer Worlds is said to be somewhat of a spiritual successor to the beloved Fallout: New Vegas and the immensely popular  franchise as a whole. Despite Microsoft now owning the rights to this property, it’ll still be released on PS4—complete with Pro enhancements—on October 25, 2019.

If you’re interested in learning more about the game in the meantime, our The Outer Worlds preview called Obsidian’s latest RPG “fresh yet familiar” with “plenty to look forward to” come this month’s launch. Stay tuned for the full PlayStation LifeStyle review for more of our thoughts in the future.

The post The Outer Worlds PS4 Pro Enhancements Are Coming, Contrary to Prior Reports appeared first on PlayStation LifeStyle.

The Outer Worlds Will Feature a Hefty Day One Patch on Consoles

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Obsidian Entertainment’s The Outer Worlds is just over a week out from release. It’s no surprise that more details are surfacing as the launch date continues to draw near, then. The latest bit of information concerns a day one patch, which will serve as a mandatory download for PS4 and Xbox One players who buy a physical copy. The patch is pretty hefty, but the Xbox One version is the larger of the two. The Outer Worlds‘ day one patch on PS4 will have a 18GB file size. Meanwhile, the Xbox One patch will clock in at approximately 38GB. Apart from making note of “tweaks and optimization fixes,” Obsidian has yet to relay what exactly the day one patch will entail. Patch notes are likely to become publicly available closer to release.

The studio announced The Outer Worlds‘ launch day patch on its official forums page. In the post, Obsidian’s Social Media Manager also explained the title update will be included in the preload version for digital downloads.

Additionally, the forums post highlighted the upcoming RPG’s “rolling midnight release” times. For a better understanding of when The Outer Worlds will go live in your region, check out the global release schedule for consoles below:

  • October 24, 2019 – 9:00pm PDT
  • October 25, 2019 – 12:00am EDT
  • October 25, 2019, 2019 – 12:00am BRT
  • October 25, 2019, 2019 – 12:00am BST
  • October 25, 2019, 2019 – 12:00am CEST
  • October 25, 2019, 2019 – 12:00am SAST
  • October 25, 2019, 2019 – 12:00am MSK
  • October 25, 2019, 2019 – 12:00am SGT
  • October 25, 2019, 2019 – 12:00am JST
  • October 25, 2019, 2019 – 12:00am AEDT
  • October 25, 2019, 2019 – 12:00am NZST

Become the hero or the villain of The Outer Worlds when the title launches on October 25th for the PlayStation 4, PC, and Xbox One platforms.

[Source: Obsidian Forums]

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The Outer Worlds Shows How It Lets Players Be What They Want to Be

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Obsidian Entertainment and Private Division have together unleashed their The Outer Worlds launch trailer on the internet. The anticipated role-playing game features a space-faring setting and a flair for comedy, as illustrated in the zany promo video, but what’s most interesting of all is how it shows the level of choice that players have.

Potential players are asked what kind of character they’ll embody in the video, whether that be a hero, villain, liar, brawler, addict, assassin, or… moon man. Set to the track “20th Century Boy” by T. Rex, the overall tone effectively serves to mirror the sorts of eccentric antics that are promised to feature in the video game proper.

If actions can indeed impact the game on such a significant scale as to see the player veer from the extremity of being a hero to being a villain, then The Outer Worlds will potentially be the kind of transformative experience that many past titles have promised, then ultimately failed to deliver upon. The “illusion” of choice is something often cited by the gaming community after having fallen victim to smoke and mirrors, so if that isn’t the case here and it really is possible to steer the protagonist in entirely different directions, that could go a long way towards cementing the title’s success.

As something of a spiritual successor to Fallout: New Vegas, having been developed by the folks behind that cult classic, it’d also help to abate a fanbase that was largely left disgruntled by Bethesda’s shift towards online play with Fallout 76

Those looking to pick the game up at launch will want to prepare themselves for a sizeable day one patch. Weighing in at a not insignificant 18GB on PS4, Xbox One owners will instead need to endure an update more than twice the size at a stunning 38GB. The size disparity may well be due to the difference where enhancements for PS4 Pro and Xbox One X are concerned.

The Outer World will launch for the PS4, PC, and Xbox One on October 25, 2019.

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The Outer Worlds Review – Choose Your Own Space Odyssey

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Early into my space adventure I accidentally stole a can of food. The fallout from this event ruined my reputation with an entire corporation. That is when I knew that The Outer Worlds was going to live up to the promise of actions having real consequences. And boy howdy, was I ever excited to see just how my decisions would impact the Halcyon colony.

First things first. You are a resident of the Hope, an intergalactic ship transporting thousands of colonists from Earth to the new Halcyon colony. Due to circumstances unknown, your ship arrived late and you’ve been frozen for 25 years, until someone removes your stasis pod from the floating morgue and wakes you up. Because of the way I prefer to play my first runs, I built my character, Ripley, to be a smooth talking, know-it-all cashier. The majority of my skill points earned throughout Ripley’s journey went into building those numbers; giving me more dialogue options, as well as improving my science skills. So if you want a character whose main build is melee weapons-based and being a horrible communicator, build one. Want a gun-slinging space cowboy? You can do that, too.

The Outer Worlds review

Somewhere, Out There

There’s a whole cluster of planets to explore in The Outer Worlds, and if there is one very important thing I can tell you in this review, it’s that things are missable! That’s right. You see that map image I posted above this paragraph? I have seen the credit roll and still not visited four of those planets. I’ve also only collected four possible companions during this time. Obsidian Games built a way for gamers to experience multiple story lines—whether they be good, bad, or something in between—and nailed the execution.

The planets I have had the pleasure of exploring so far seem to have a few things in common: there is always a corporation town and another town filled with defectors; a third group, marauders, seem to be hassling both parties; and some form of local wildlife roams the hills. Things are never really black or white—unless you want them to be. Grey space exists, especially if you’ve gifted yourself with a golden tongue. How you choose to handle quests given to you by these opposing factions is up to you and will affect your Reputation. Vendor prices and people’s willingness to cooperate with you are just a couple of ways in which your Reputation with the various groups in Halcyon are impacted.

The Outer Worlds review

Ballroom Blitz

One of the side effects of the thawing process is this awesome thing called Tactical Time Dilation. When you tap that R1 button, the purple haze spreads and time slows, allowing you the opportunity to zoom in on a target and learn all about them. This is a great way to discover your enemies’ weak points to perform maximum damage. It’s relatively short, however, well selected perks can bump the length of active time. I like to use this when encountering new enemies or when I am surrounded. Sometimes I just use it because it’s cool.

There are a lot of weapons to find throughout Halcyon. Not Pandora levels of loot drops, but a decent selection of common and special tools of the trade waiting to be hoarded. Instead of having to run around looking for a better version of any piece of equipment, weapon or armor, you can upgrade and modify everything.

The Outer Worlds review

Mods can be looted or purchased from one of the several corporation vending machines. For guns there are two to three areas you can modify, and the grip on melee ones. Armor is slightly different; most of the clothing and helmets you will find come with some skill bonuses to bolster those you are using. Things like a +3 to Blocking or +5 to Hacking. The mods you can apply are separate from those. Most armor can also hold up to four modifications. While I modded outfits for Ripley to (again) nudge my dialogue skills, I found tweaking other gear for my companions’ skill sets to be extremely important to keep them alive just a little longer.

One of the neat additions in The Outer Worlds is the Flaw system. Anyone who has played a pen and paper RPG before has surely encountered Flaws. Once you take a lot of certain types of damage, either elemental or from certain enemies, a screen pops up offering you an extra Perk point in exchange for taking increased damage from said element/enemy. You can take every Flaw or pass on them all (unless playing on the hardest difficulty, which forces them on you). For the record, I took one, making me susceptible to plasma damage. I used that Perk point to bump up my carry capacity.

The Outer Worlds review

The Buddy System

Companions were important in Fallout: New Vegas and are even more so in The Outer Worlds. They each have unique stories and side quests to experience. If they have something to say during a scene, they will speak up and give you their opinion. Companions won’t always agree with you; if your actions contradict their beliefs, they will tell you as much and might even leave your entourage. They also provide banter on the road and on the ship. I’m still scratching my head as to how Nyoka got herself into that position (see above).

You don’t have to take anyone with you when you step off the Unreliable. If you do, they’ll help you carry all the loot you scavenge (or steal) and lend a hand in a gun fight. Be sure to equip your traveling buddies with gear that complements their fighting style and unique attack command (left or right on the D-pad). Be careful though. Once again, if playing on the hardest difficulty, companion permadeath is a feature.

There are specific perks for your companions. Each tier has three base perks with companion specific bonus ones here and there. I personally liked snagging the ones that bumped Ripley’s skills. Look, I lied to A LOT of people and bots. Basically, if lying was an option, there was a 98% chance I took that dialogue path.

The Outer Worlds review

When the credits rolled for the first time and I saw a handful of story line endings, I just had to back track just a bit with Ripley to see what would happen if I went right instead of left at a very specific fork. But that wasn’t enough. I need to find those other companions, explore those uncharted planets, and see what would have happened if I hadn’t stolen that can of saltuna. What other Easter eggs are out there just waiting to make me burst out laughing?

The combination of The Outer Worlds‘ stunning visuals and immersive story telling have positioned the game to be an amazing start to a beloved franchise. We’ve only just scratched the surface with Halcyon’s tale, and I am certain Obsidian has begun planting seeds for its future.


The Outer Worlds review code provided by Obsidian Entertainment. Version 1.01 reviewed on a launch PlayStation 4 console. For more information on scoring please see our Review Policy.

The post The Outer Worlds Review – Choose Your Own Space Odyssey appeared first on PlayStation LifeStyle.

Call of Duty: Modern Warfare Tops UK Sales Charts, The Outer Worlds and MediEvil Debut Strong

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As anyone would have expected, Call of Duty: Modern Warfare landed in the top spot of the UK charts for physical sales. In fact, its launch success even toppled that of Call of Duty: Black Ops 4. The latest Call of Duty entry wasn’t the only new release to debut strong in the UK, either. Both The Outer Worlds and Sony’s MediEvil remake entered the UK sales charts in a top five position.

Physical sales of Modern Warfare beat out those of Black Ops 4 by a 39 percent margin. Yet, the former didn’t quite reach the heights of Call of Duty: WWII. Still, according to GamesIndustry.biz, Modern Warfare’s digital sales put it much closer to WWII launch success. Details concerning digital figures will not release until sometime later in the week.

FIFA 20, WWE 2K20, The Outer Worlds, and MediEvil all round out the top five for UK’s physical sales chart. This is especially interesting for the latter two, which landed at the number four and five spots, respectively. Most notably intriguing is that these numbers don’t take into consideration digital sales. As such, things may look slightly different where these listings are concerned. Again, we won’t know for certain until later this week.

The UK’s top 10 physical titles for the week ending in October 26th is as follows:

  1. Call of Duty: Modern Warfare
  2. FIFA 20
  3. WWE 2K20
  4. The Outer Worlds
  5. MediEvil
  6. Mario Kart 8 Deluxe
  7. Ring Fit Adventure
  8. Ghost Recon Breakpoint
  9. Plants vs Zombies: Battle for Neighborville
  10. Minecraft (Switch Edition)

Call of Duty’s new reign on the sales charts means FIFA 20’s is ending for the first time in five weeks. How long Modern Warfare will hold the top spot may serve as one reason to keep a close eye on the UK sales charts for the coming weeks ahead.

Being watchful of The Outer Worlds and MediEvil’s placement on the charts in the weeks to come may also be a good idea. Hopefully, the success of these two titles means their respective publishers produce follow-up projects down the line.

[Source: GamesIndustry.biz]

The post Call of Duty: Modern Warfare Tops UK Sales Charts, The Outer Worlds and MediEvil Debut Strong appeared first on PlayStation LifeStyle.

78% of The Outer Worlds’ Physical UK Sales Made on PS4

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Physical UK sales figures for the week ending October 26th, 2019 have been compiled and predictably place Call of Duty: Modern Warfare atop the charts. More surprising, however, is the fact that they also reveal The Outer Worlds sales to be very heavily weighted towards the PlayStation 4 platform. With Xbox manufacturer Microsoft now owning the game’s developer, Obsidian Entertainment, much of the pre-launch marketing was focused around the console which only ended up accounting for 22% of launch week sales.

Debuting at number four in the charts, just behind the much-maligned WWE 2K20—which features issues so bad that Sony is offering refundsThe Outer Worlds‘ overall performance could be considered somewhat of a disappointment. Keeping this in mind, the fact that Xbox One only claimed just over a fifth of those sales could point towards trouble for the potentiality of future installments.

That being said, in addition to growing digital sales not being accounted for, it must be considered that The Outer Worlds was made available via the Xbox Game Pass subscription service at launch. Additionally, the PC version is even available to those with the more premium Xbox Game Pass Ultimate. It’d certainly be interesting to see raw player figures across all platforms, taking every method of entry into account, to get a better perspective on the true userbase split.

Regardless, PlayStation 4 sales surpassing those seen on Xbox One is largely par for the course, due to the simple fact that a greater number of PS4 consoles have been sold. Even setting the above caveats aside, however, 78% of physical sales going to the non-lead platform is an impressive feat. Fans have already been speculating on whether or not a sequel to The Outer Worlds would reach PlayStation (most likely via the next-generation PS5), so this strong debut could only really serve to help its chances.

The Outer Worlds is available on PS4, PC, and Xbox One right now. We said the game’s “stunning visuals and immersive storytelling have positioned [it] to be an amazing start to a beloved franchise” in our review.

[Source: gamesindustry.biz]

The post 78% of The Outer Worlds’ Physical UK Sales Made on PS4 appeared first on PlayStation LifeStyle.

Call of Duty: Modern Warfare, Ghost Recon Breakpoint Among October’s Most Downloaded PS4 Games

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More good news for Activision and Infinity Ward: Call of Duty: Modern Warfare was October 2019’s most downloaded PS4 game in North America. While this might not come as a shock, it is interesting that Ghost Recon Breakpoint was the month’s second most-downloaded game, despite Ubisoft being disappointed with its sales and critical reception. Continuing down the list, The Outer Worlds took the number 3 spot, proving the space-themed RPG was a huge success for Obsidian Entertainment.

Though new releases are expected to perform well, there are some legacy staples that continue to make the list each month. Minecraft is still chugging along, taking the fifth spot on October’s top downloaded PS4 games list. And of course, Grand Theft Auto V saw success as the eighth-most-downloaded PS4 game for the month. New release PS4 exclusives Concrete Genie and MediEvil didn’t even manage to crack the top 20.

Below, you’ll find October 2019’s most downloaded PS4 games in order.

  1. Call of Duty: Modern Warfare
  2. Tom Clancy’s Ghost Recon Breakpoint
  3. The Outer Worlds
  4. EA SPORTS FIFA 20
  5. Minecraft: PlayStation 4 Edition
  6. NBA 2K20
  7. Madden NFL 20
  8. Grand Theft Auto V
  9. Call of Duty: Black Ops 4
  10. Borderlands 3
  11. TOM CLANCY’S RAINBOW SIX SIEGE
  12. Mortal Kombat 11
  13. Red Dead Redemption 2
  14. Rocket League
  15. God of War
  16. Marvel’s Spider-Man
  17. WWE 2K20
  18. STAR WARS Battlefront II
  19. THE FOREST
  20. NHL 20

In the PSVR realm, the month’s top downloads consisted of the usual suspects. Beat Saber continues to succeed as the most downloaded game last month, with Superhot VR and Skyrim VR following closely behind. Here are October’s most downloaded PSVR games:

  1. Beat Saber
  2. SUPERHOT VR
  3. The Elder Scrolls V: Skyrim VR
  4. Five Nights at Freddy’s VR: Help Wanted
  5. Job Simulator
  6. Creed: Rise to Glory
  7. Borderlands 2 VR
  8. Firewall Zero Hour
  9. Blood & Truth
  10. PlayStation VR Worlds

Finally, the month’s free-to-play games were topped by Fortnite and Apex Legends, and Destiny 2: Shadowkeep took second place for top DLC and Expansions, under a Fortnite cosmetic pack. (Every other item on the DLC/Expansions list was an in-game pack of some sort. Shadowkeep was the only full expansion to place.)

[Source: PlayStation Blog]

The post Call of Duty: Modern Warfare, Ghost Recon Breakpoint Among October’s Most Downloaded PS4 Games appeared first on PlayStation LifeStyle.

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